Saturday, 7 April 2018

Detective Pikachu

Let's talk about Detective Pikachu today. I had been excited about this game for a good long while, and knew that it would be something I would love. When I was a child, I was obsessed with detectives. I wanted so badly to become one when I grew up. I read tonnes of whodunits, and mum caught me fingerprinting in the kitchen more than once. I used to put police tape up around the crime scenes I was investigating (inside the house, don't worry), and I even had a trench coat I wore while I was working. 


I was also a huge Pokemon fan, of course! I played Pokemon Red frequently, training my Pokemon to be their very best. So, when I discovered that there was going to be a game that combined my love of detectives and investigations, and Pokemon, I was sold from the beginning. I became even more excited when I learned about Detective Pikachu, the coffee swilling, rough talking companion to the playable character, Tim Goodman. 

Yep, I had to buy the game on release. And the Amiibo. Of course.

I haven't finished the game yet. I've just started Chapter Seven, and according to my 3DS, I've been playing for close to 10 hours. I thought that I would be able to write a little about what I think of it so far, and then maybe write something again when I've finished it. So let's get into it.

Firstly, I love the game, just as I thought I would. The game play is a lot of fun. You collect clues, interrogate witnesses, put the pieces together, in a variety of different ways. I feel like the different ways to interact with the world of Ryme City and its inhabitants were decently varied, and have thus far not gotten bored, or bothered by any repetitiveness (that's not to say some parts of solving the case aren't repetitive- they have to be by nature- but it hasn't been a chore). I will say here that this game is very easy. If you're looking for a challenge, you likely won't find it here. Even if you do have a hard time connecting some clues, there are no penalties for wrong guesses, so you can proceed through the process of elimination.



Visually speaking, this game is pretty, but it isn't spectacular. It is very bright and colourful, and the Pokemon are all adorable, which is to be expected. When you are talking with Detective Pikachu, going through Case Notes or Files, or working on the bottom screen to solve the problems that stand in your way, it is quite a pretty game. When you are travelling around however, it becomes a little jarring. I am not sure if this is purely because of 3DS limitations, or if it is noticeable to me because I've been playing a lot of PS4 lately, but when you first get into your session with the game, the graphics might be a little distracting. I have noticed however that the more I play, the less I notice, as I get absorbed into the mystery.

Ah yes, the mystery. The draw of the game, and any game/novel/movie like it. As I said, I haven't yet finished the game, so there is still a lot I don't know, but at this point, I would happily call the mystery solid. You are given enough clues to make some assumptions about the overall situation with Detective Pikachu (and I have no idea if my assumptions are correct, or if they've deliberately placed misleading clues to distract me), but not enough that you feel there is no point in continuing. As far as the mini mysteries strewn throughout the game go, while they are formulaic, as they would of course be, the clues are well distributed, Red Herrings are used appropriately, and you always end up with the perfect amount of information you need to proceed. Throughout the episodic mysteries you solve, you are able to gain new information and leads for your main pursuit, which is to find Tim's missing father, Harry Goodman. Detective Pikachu's loyal partner.


I know that the voice of Detective Pikachu is a contentious issue for many, but I had no problems with it. In fact, I didn't even have to grow accustomed to it. It just fit for me. If you can separate Detective Pikachu from other well loved Pikachu characters, then you likely won't have much of a problem here. The voice acting is strong in this game, and the music engaging and appropriate for the numerous settings you get to explore.

And a quick note about the Amiibo. If you didn't get the chance to snag the behemoth, or you couldn't afford to, or justify the price, then don't worry too much. His only function at this stage is to unlock any Pika Prompts that you missed during your time with the game. Pika Prompts are cute interactions with Detective Pikachu, which you can view as many times as you'd like, but they're hardly essential to the game, and if you're persistent, you can collect them all without the Amiibo. I'm not sure if it will be compatible with any other games in the future though.

Overall, so far, I would give Detective Pikachu a 7/10! 

And keep an eye out for a fun cameo!


Wednesday, 21 March 2018

My Nintendo Handhelds

Hey guys! I uploaded my first video today! It isn't great quality, and I'm sure that in the future I will be able to improve this (a camera upgrade might be a good start), but for now, I hope that you enjoy!


Monday, 19 March 2018

FANCIFUL LISTS- Top Five Resident Evil Playable Heroes

Today I thought it might be fun to list my personal favourite five playable Resident Evil heroes! Keep in mind, there will be spoilers for the series, so if you want to avoid those, I suggest you click back out, and I'll see you next time : )

5. Parker Luciani



Parker is briefly playable in Resident Evil Revelations, and he is awesome. He is loyal to his partners, and willing to sacrifice his own life, if it means that it will be easier for them to escape with their own. I grew very attached to him as I saw the way he treated the people he worked with, and how much he genuinely seemed to care about people, and the job. 

Also, it is super fun to run around with an axe as a melee weapon.

4. Ethan Winters



Ethan is the most recent playable hero in the series, and while most people think his personality is kind of dull, I think he was actually a great character. He was very headstrong and determined, and, despite the fact he has had zero training in anything that would help him in Resident Evil 7, he still pushes through to the end. Nothing can stop him. Not Mia lopping his hand off, not having it stapled back on, not even going up against the maniacal Baker family. He pushes through to the end. And if that isn't incredible, I don't know what is.

3. Jill Valentine



Jill has been around since the beginning, exploring the Spencer mansion in Resident Evil 1, alongside Chris, Barry, and Albert (damn you, Albert). Her experience in Stars, and later in the BSAA have given her everything she needs to fight against the various zombies, parasites, and other corrupted creatures she encounters in her pursuit to keep people safe, and find Chris (which seems to be a bit of a theme for them, doesn't it). With good reason, she has attracted many fiercely loyal allies over the years.

2. Helena Harper



From the first moment I saw her in Resident Evil 6, I loved Helena. She was a bad ass, she was mysterious, she was voiced by Laura Bailey (not gonna lie, that is a large draw for me). As you progress in the Leon and Helena campaign, you slowly unravel her story, and discover that she got involved due to tragic circumstances, and despite the role she played in causing the chaos at the university, you feel for her. At least, I did. She puts herself through many dangers in order to achieve her vengeance, and stays by Leon's side to the very end. She ultimately earns her redemption, and a chance at a happier future. She found a loyal partner in Leon.

1. Leon Kennedy



Speaking of Leon, I am putting him in at number one. I know that this choice might be a bit predictable, and some people might assume I'm just fangirling, but hear me out. Firstly, Resident Evil 4 was the first RE game I ever played, and I loved it from the get go. The intrigue, the danger, the setting. I loved it all. So, seeing Leon reminds me so much of that experience. Then you have the character himself. He's sassy, he's unlucky, and most of all, he's only alive because he overslept on his first day as a member of the Raccoon City Police Department, and I find that funny. Obviously, he's had plenty of chances to die since then, but if he hadn't overslept that day, there would have been no escape from the outbreak for him. What a hero. Also, he has the patience of a saint. I would not be able to deal with Ashley the way he did. I was so tempted to leave her in one of those bins.

So there we have it, my top five playable RE heroes. What did you think? Agree? Disagree? Who's your ultimate favourite? 

PS. I would love to make a video version of this, and all future Fanciful Lists, but I do not have any reliable equipment currently (the webcam on my laptop is not of good quality at all). I also am not sure I have the confidence for it, but maybe one day I'll manage it! If so, keep an eye out!!!




Friday, 9 March 2018

Octopath Traveler Demo


Today I played through the demo of Square Enix's up and coming Octopath Traveler, and I thought I would write a little bit about my experience. I downloaded the demo for my husband originally, as it is from the team behind Bravely Default, which is a game he thoroughly enjoyed. I never played Bravely Default, but I do enjoy Final Fantasy, other Square Enix titles, and RPGs.

In this game, there are eight protagonists to choose from. You play through their stories, and see how they interact with the world around them. Each character has a path ability that they can use. For example, Primrose can use her Allure to have people follow her, and Olberic can challenge people to duels, which is pretty self explanatory.


The demo allows you to choose between playing as Primrose, a dancer, or Olberic, a soldier. I played as Primrose, because I like playing girl characters when they're available, and I am a bard in our D&D campaign. I also assume that my husband will probably play through as Olberic.


Visually, this game was beautiful. It seemed to be a mix of old school sprite art, and much more modern 3D, CGI graphics. It felt a lot like wandering around in a pop up book, honestly. The music was also gorgeous, and suited the locations and situations perfectly. And the voice acting was brilliant. I felt the tension and the emotions. I was repulsed by the characters I was supposed to be repulsed by, just by the combination of their appearance, and their voice. 


The demo seems to give you the opening chapter to the two available characters. Primrose starts as a dancer, working for a terrible man who mistreats his dancers. She is waiting for the perfect opportunity to spot and exact revenge on one of the men who killed her father years before. And so, you play through this first chapter in what seems to be a regular day in her life here. Until the man she is looking for does appear. I won't say too much else, as I don't want to spoil anything (most of what I've already mentioned is revealed in the opening cut scene, and also in the character selector). I will make a quick note now that, if you are uncomfortable with sexual content, especially implied sexual assault of women, you may want to avoid Primrose's story line. It was something I certainly wasn't expecting when I went into it.

After you complete the demo, you are able to do some limited exploring. I decided to keep wandering and see how far I could get. The short answer is, not very. However, I did end up in the next town over, and was able to recruit Olberic into my party, so I could see how he operated in combat, which is something I will discuss now.


Combat felt fairly typical for a Square Enix turn-based combat RPG. The turn line up is on the top of the screen, so you can always keep an eye on it. You need to keep track of your HP and MP. You can attack with your equipped weapon (Primrose has a dagger, while Olberic has a sword, and a polearm), or you can burn MP to use an ability. Primrose is proficient in dark magic, while Olberic does more intense sword and polearm attacks. And, with each turn that passes, you earn a BP (Boost Point). Using two of these, you can boost the ferocity of your attacks or abilities. If you use an attack or ability that an enemy is weak to, you have the chance to "break" them, leaving them stunned for their next turn. You can use items to replenish health and MP as well, so if you get into any sort of trouble, you have that option. I will say now that, barring the story initiated combat, combat is randomly encountered as you're wandering, so if you're not a fan of that, it might put a damper on your enjoyment of this game.


All in all, I really enjoyed the demo of Octopath Traveler. It took me about an hour, including the exploration that I did at the end. I am looking forward to playing it when it comes out later this year, and seeing how the rest of Primrose's story unfolds. Are you excited for it? Do you plan on picking it up?


Thursday, 8 March 2018

Nintendo Direct 8/3/2018

I live in Sydney, so this morning, on the 9th of March, was the Nintendo Direct. I haven't really been keeping up with Nintendo news lately, or video game news in general really. But, here I am, back in the thick of it, and I wanted to share my favourite mentions in today's Direct! Just a reminder that the release dates will be for the Australian market.

Kirby Star Allies



We already knew this game was coming. It is due out on the 16th of March. There was a little bit of new information, however. After the game's release, there will be free DLC, introducing new Allies for Kirby to play with!!!

Detective Pikachu



Again, we knew this one was coming already. This one is also releasing this month, on the 24th. It was nice to see a bit more of his strange personality, and the humour of the game. I am also quite excited about the large Detective Pikachu, releasing on the same day.

Captain Toad



When I saw Captain Toad pop up, I was ridiculously excited. When it continued to reveal that this was a port to the Switch of Treasure Tracker, I was disappointed. However, it will be coming to the Switch with a few extra Mario Odyssey levels, and a multiplayer mode. I am hopeful that this means Captain Toad will get a new game in the future, because I love Toad, and this game was brilliant. This is releasing on the 13th of June.

Octopath Traveler



I played the demo through a few days ago (and I'm still in the process of writing about my experience with it). I really enjoyed it, and I am keen on picking it up on release. We learned today about two more of the eight characters you can play- the apothecary and the merchant. We also learned that the characters can choose an additional job, to help customise and add additional layers of strategy to combat! And of course, the release date was announced. It's coming on the 13th of June, with a special edition as well, containing a pop up book presenting all of the characters, a replica coin, and a handy dandy map! I kind of want this edition, but it is currently much too expensive for me (sitting at AU$199.95 at EB Games).

Okami



A Switch remake of the original Okami game is coming, employing the Switch's touch screen, or Joy Con motion controls, depending on what mode you're playing in. I never played this game, but I did play the DS Okamiden, and that game was beautiful and very charming, with an engaging story. I was constantly reminded of Japanese kabuki theatre as I played. This releases on the 10th of July.

Luigi's Mansion



The original Luigi's Mansion game, released on the Game Cube, is coming to the 3DS! I played the sequel, Luigi's Mansion Dark Moon when it was released (it got me through a bad illness in fact, so I have very fond memories of it), but never had the chance to play the original. By the time I acquired a Game Cube, the games were quite difficult to find, unless you went on eBay. So, I am very excited to give this one a go when it releases later this year!

Did you watch the Nintendo Direct today? What are you most excited for?

Tuesday, 6 March 2018

[Dragon Quest Builders] Five Things to Prioritise When Building a Base

As with any game that's based around gathering resources in order to keep yourself alive, there are a few things that it might be worth prioritising in Dragon Quest Builders when you first start up a base. Just so you know, I am playing this with the experience of the first two chapters only (and a tiny bit of Chapter Three), so later in the game, it might be different. This is just what I have found to be useful (and potentially life saving).


1. Fix up the Bedroom



When you first start, you find an area that is to be your base. The first, and, at least in the first two chapters, the easiest thing you should do is fix up the bedroom. Fill in the holes in the walls, and make sure there are two straw mattresses, and a light source, and then you will have somewhere to safely sleep away the night, rather than needing to brave the ghosts.


2. Build a Kitchen



Get a Crude Kitchen together as soon as possible! Walls and door, a light source, a cook fire, and a chest, and you should be good to go. That way, even when you can't find food out in the wild to either cook or eat raw, your citizens will still cook for you and drop food off into the chest. This saved me from starving in Chapter Two, as food was a little scarcer.


3. Gather Earth



This one is pretty simple. You need earth to build, so go out and gather as much as you can. From what I've found thus far, the most efficient and resource light way to build up your walls and floors is to start with earth, and then upgrade with wood/stone/other material later. You'll get your base's structure up faster, and won't need as much wood or stone to complete it!


4. Build a Workshop



In the first three chapters (and probably later- again, I haven't gotten further than the first two chapters, and a little of the third), your base will contain a table/refinery to build at. Build a room around this, with a light source, door, and a chest, and bang, you have a workshop. I find this useful because your citizens will build furniture, and occasionally put materials into the chest. And, you can use this chest to store materials until you can put together the Colossal Coffer (which should also be a priority for you, once you have access to the materials). 


5. Find White Petals



White petals are necessary to craft Healing Cream, and, well, that's good for healing. If you gather the materials you need early, then you can craft it from the get go, and be better equipped for the inevitable combat- and you won't have to return to your base as often to sleep off your wounds.

So there you have it. My personal top five priorities for building your base in Dragon Quest Builders. Do you share these priorities? Do you have your own tips to share? Feel free!

[Fanciful Files] Playing With Pokemon

I have been playing video games in some capacity since I was a child. We had a computer game when I was very young about exploring a castle (I cannot remember the name of it, but it was so much fun- I played it with my siblings, and mum got us a clock specifically marked to let us know when it was the next person's turn).


My earliest solid memories playing video games are of Pokemon, as I am sure is the case for many people my age. I didn't have my own Game Boy, so I couldn't play often. My friend used to let me play her copy of Pokemon Blue when I slept over. Of course, I couldn't save it, so each time I would start at the beginning, and usually manage to earn my badge from Brock. I always chose Bulbasaur (and to this day, he is my favourite Pokemon). I must have been very enthusiastic about my experiences playing this game because, when I turned 9, mum took me to the second hand shop and bought me my very own Game Boy Colour.

Not just any Game Boy Colour, but the yellow Pikachu one. I was so excited. Then, with my birthday money, I bought Pokemon Red. This was the first video game I ever bought myself. I still have it, and occasionally bring it out for a nostalgia trip on the Game Boy, which is still in perfect working order.


Some of my fondest childhood memories were playing these games, helping my sister with Pokemon Yellow (she was so enthralled by my game that mum bought her a special Game Boy Colour as well, the metallic Pikachu/Pichu one), playing with my imagination with my friend, and the help of some figurines, and watching the show before school each weekday. 


As much as I still enjoy Pokemon now, and appreciate it on a whole new level (playing with my husband and my best friend is enjoyable- though I don't battle them, as I'm too anxious about making mistakes, I just sit with them and play), I'm not sure anything Pokemon related can surpass that feeling I had as a child, training my beloved Bulbasaur at my nan's, in the car, even in bed when I should have been asleep (hey, my mum bought the light attachment, I can't be blamed).

Do you have fond memories of playing Pokemon as a child? Do you still play now?

Saturday, 3 March 2018

Dragon Quest Builders


I haven't played much in the Dragon Quest universe. The only other DQ game I played extensively was Dragon Quest IX: Sentinals of the Starry Skies. I really enjoyed my experience, but never ended up picking up another DQ game- with limited funds, I always prioritised games that I was more interested in. However, I saw a video on YouTube by BeatEmUps about Dragon Quest Builders, and bought the game the same day. I will post the video here for you.



When you first start playing, you are able to customise your character. I was a little worried that it wouldn't be an option, so I was glad to see that I was wrong. The customisation options are somewhat limited, but you can choose your gender, skin tone, hair colour, and eye colour. Your character has a distinct Dragon Quest style to it.


As you will see as we progress through this article, Dragon Quest Builders feels like a hybrid of a few different games. Most notably for me are Minecraft, 7 Days to Die, and of course, Dragon Quest. As I said above, I am personally not all that familiar with the lore and world of Dragon Quest, but if you are, from what I have seen online, you will find yourself in familiar territory, which I imagine will add to the enjoyment level of this game for fans of the series!

There are three modes to enjoy in this game. There is free mode, which provides you with unlimited resources and lets you build to your heart's content. There is the story mode, which is what we will primarily be focusing on today, in which you gather resources, help citizens, and defend your base. Lastly, there is Terra Incognita, which is a mesh of the two previous modes.

I have only played in the story mode thus far, and I have been thoroughly engaged with it. The story mode consists of isolated chapters, taking place in different settings, with varying characters, and based off of what I have played so far, different experiences and challenges to meet. The story mode consists of different elements.

As with Minecraft, and many other survival based games, you must gather resources. These come in many varieties- building materials, food, equipment, and so on. You then use these resources to build your base/city, cook food, create weapons and armour, and build furniture for your home and its residents. You discover new recipes as you play, speak with different NPCs, and discover new materials. You can use the furniture to put together rooms that often give you boons as well (such as increased passive health regain, stronger armour and weapons, etc).

As in 7 Days to Die, you must defend your base from monster attacks. It is not as difficult as 7 Days to Die, but it is still an enjoyable aspect of the game. You can build various defenses in order to keep your base and citizens safe. Spike traps are a defense you learn early on. You can strengthen your walls by upgrading them to sturdier material. And you can go out in person to attack the invaders.


And of course, you must do what you can to help your citizens, even if they're kind of rude to you... sometimes they will ask for particular items, or will provide you with blueprints for a room they want built. I have only recently begun playing Chapter Two, but the requests between chapters seem different enough to keep this part of the game entertaining.

Once you finish Chapter One, you unlock the third game mode, Terra Incognita. I haven't played it yet, but I am excited to give it a try. In this mode, you have a safe island where you can build the city of your dreams. NPCs will come and stay with you for a few days, then leave to make way for new ones (apparently you can designate favourites so that they will never leave). Even friendly monsters can come and visit. You can add them to your party, and explore various other islands (unlocked as you complete story mode chapters), fight monsters, and gather resources. If you exhaust those islands, you can ask the goddess to reset them, meaning that you can keep building and building, without fear of running out of resources. Completing the challenges in each chapter of story mode also unlocks a variety of  recipes you can make use of in Terra Incognita. 


As I said above, I am not very far in the game. I have recently started Chapter Two. It took me approximately 20 hours to complete Chapter One, though I know that I didn't 100% it. I was a little worried about beginning Chapter Two. When you travel to the next land, you lose all of your resources, many of your recipes, and items. I was concerned that I would be frustrated, or bored, in starting from almost scratch, but after having played Chapter Two for about five hours, I have not actually experienced any negative emotions. Chapter Two offers an experience very different from Chapter One, that has so far kept me engaged completely. I might go so far as to say that I am enjoying the new mechanics and items of Chapter Two more than I did those of Chapter One. And, if I do ever miss the city from Chapter One, I can always continue playing there, as each chapter uses its own set of save slots (five each). So, the chapters are completely isolated from each other, but I wouldn't say that this diminishes the experience in the slightest. I actually quite like the compact nature of this. And when I am all done, Terra Incognita will be waiting for me.

Leave me alone Slime, I'm trying to study!

Have you played this game? What do you think about it? I have found myself dreaming in blocks with how much I've been playing lately. It has been helping with my anxiety a great deal, and I do not regret spending the pricey $79.95 on it. I bought it on the Nintendo Switch, as I like the idea of being able to play in bed when my insomnia is bad, and while my husband plays Monster Hunter on the PS4. I play on taking it to my mum's tomorrow, just in case I have to play (you know what I'm talking about).


Tuesday, 12 January 2016

Luigi's Mansion 2

I have been replaying Luigi's Mansion 2 over the last few days (well, I never actually finished it- I got really close, and then got stuck. I will beat it this time). I really enjoy the humour of this game, and the fact that Luigi gets to be the protagonist!!!


Throughout this game, Luigi must traverse multiple haunted mansions at the request of Professor E. Gadd, to clear out some agitated ghosts, and help him with his research. You are equipped with several of E. Gadd's clever gadgets, including the Poltergust 5000, to suck up the ghosts, and the Dual Scream, a tricked out DS that allows E. Gadd to communicate with Luigi.

The game is very enjoyable for a number of reasons. First, and I think foremost is, that like the protagonist, it doesn't take itself too seriously. While exploring the mansions (and not just as you leave him to idle while you take a bathroom break), Luigi can sometimes be heard humming along to the game's background music. The ghosts, affected negatively by the loss of the Dark Moon, are merely mischievous, and not quite malicious. And E. Gadd always takes the time to say strange things to Luigi, and make jokes. Oh, and he transports you around with something he calls the Pixelshifter, which to me, just looks like a giant Etch-a-Sketch.

                                           

Aside from the main story, which takes place in multiple smaller chapters, there are extras that you can attempt to complete. For instance, find all of the Boos in each mansion (there is one per chapter), and you unlock a bonus level, in which you must collect all of the ghosts as quickly as you can. You can also attempt levels again in order to get a perfect score, by catching more ghosts, taking less damage and time, and finding more treasure. Luigi reacts differently at the end of the chapter, depending on the score that you achieve. And of course there is the Thrill Towers, a haunted area exclusive to the game's multiplayer. You can play online, locally and also with Download Play.


Exploring each haunted mansion is a lot of fun, and while this world may be drab compared to other Mushroom Kingdom titles, it still has plenty of charm, in the environments, the music, and of course, the characters. Seeing Luigi overcome his fears in order to help the Professor and do right by the usually friendly ghosts is endearing. And, the game is just a lot of fun.

If you like Mario games, and you want to see Luigi have his time in the spotlight (and also if you played and enjoyed the first Luigi's Mansion game, which I unfortunately have not had the chance to do), then I suggest that you give this game a try!





Friday, 8 January 2016

My Favourite Gaming System

Hello everyone!

Today, I would like to talk a little bit about my favourite gaming system, Nintendo's New 3DS!

I remember back in 2011, when the 3DS was first released. I was very excited that I had a job at the time, so I was able to place a pre-order and got myself one on launch day (a first for me- I usually obtained them years after the fact)! And as luck would have it, I fell sick just in time for release, so I braved the shops to pick it up, and then had a week of bed rest. The 3DS really helped me avoid utter boredom. My launch title was Street Fighter 4.


My 3DS was a constant companion until the day that my husband bought me a New 3DS (my old one was starting to drain way too fast to be able to continue using it- though I still have it... I am a sentimental person). I struggled deciding between a regular one, and an XL. Ultimately I leaned into the regular one for a number of reasons. Firstly, with my health the way it is, the XL was just too heavy and uncomfortable to hold for extended periods, and my hands are so small I could barely reach the second set of shoulder buttons. Another important deciding factor was the interchangeable face plates on the regular one. I chose the Isabelle ones, of course.



Why do I love the 3DS so much, aside from my sentimentality? Well, the answer is simple. It has had more games on it that I have loved than any other gaming system (except maybe the DS), and I am totally in control of my own gaming experience.

Let me explain that further. Well, firstly, I can customise it to my own taste (which has become even easier with the introduction of 3DS menu themes and the Badge Arcade). Secondly, I am free to play whenever I want to, without being concerned about if it is going to bother others, or interfere with their TV time. Related to that, I can play when I am on public transport or during breaks at uni, which is good, because sometimes the only time I have to play is in idle moments during the day.

I am very happy with the battery life on the New 3DS as well, meaning that I can play longer, and not worry quite so much.

I will write another post in the future about some of my favourite video games on the Nintendo 3DS, but until then, I want you to think about what your favourite game console is!!!



Tuesday, 5 January 2016

Went Shopping Yesterday

Yesterday Luke and I went to see the new Star Wars movie (finally), and decided to do a little bit of shopping beforehand. This is what I purchased.



My brother lent me Dying Light last month sometime, and I was enjoying it so much, I was trying to decide whether or not to buy myself a copy, so I could play without feeling guilty about keeping his copy for so long. Then, I saw it for $47 at EB Games, and figured I would. 

I bought Cat Toad at Zing. Toad is my favourite inhabitant of the Mushroom Kingdom, and I really loved the Cat Suit in Super Mario 3D World. His head can be turned around, and there are magnets in his front paws. So, should he live on the fridge, or my study's door jam?

Sunday, 3 January 2016

Hi There!

Hi to anyone who may read this. I want to apologising for leaving this blog dead in the water. Life sort of got in the way, and I was unable to keep up my 365 Day Challenge, and so I stopped blogging here.

But, I decided that maybe I could use this blog as a general video game blog.

I enjoy many video games, on many different systems, in many genres. So, hopefully there will be something fun here for you one day!


Most recently, I have been playing a lot of Mario and Luigi: Paper Jam Bros. I received it from my husband for Christmas, and I have to say that it is good fun. And, my brother lent me Dying Light, so I have also been working my way through that. I just made it to Old Town, and this place is full of tough volatiles to kill...

I thought this would be a fun way to share my opinions about video games, and keep this blog active.

From time to time, I may write bilingual blog posts here, as I do on my Disney blog, Stitch's Place. I find that writing about things that I am passionate about is a good way to get in some Japanese practice!!!

Thursday, 16 July 2015

MandoPony's Turning Over a New Leaf

I thought I would share the following video with you, created by YouTube user MandoPony. This song is very nice to listen to, and it can really get you in the mood for playing Animal Crossing! And, if you are a fan of Isabelle, like I am, then you will appreciate her appearance here!


ACNL 365 Day Challenge: Days 3-4

Day Three

All in all, today was a quiet day in Akceber. I was planning on buying turnips from Joan today, but I did not arrive in time to meet her. Isabelle told me that a new resident had moved in. Her name is Francine, and she is a rabbit. So, once again Akceber is full.

However, a few of my neighbours came up to me worried about Flip. So, I went to talk to him and he said that he will be moving out in three days. I wished him luck. He seems sad, but also a little bit excited.

I now have six rooms in my house, which is nice, even though some of them are a little small. But, I will make them bigger! I think I will start with the Mermaid Room. I checked Tom Nooks today, and bought a Mermaid Fence.


Unfortunately there was no Mermaid furniture on the Island today, so I just caught bugs. I found that the fastest way to make a lot of money is to go to Tortimer's Island at night and catch beetles. Some are worth more than others of course, but by the end the 1000 Bells Kapp'n charges to ferry me to the Island is totally worth it.


Day Four

Today was a good day in Akceber. I began furnishing my basement and my right room. I have gone with a backyard theme for my basement. I have a Backyard Fence and Lawn as my wallpaper and carpet. I have a Backyard Pool, a Toad Umbrella, Pikmin, Cosmos Fan, and my pet frog down there too. It is a very small room currently, but it will get bigger.


In the right room I have started placing my Balloon furniture. I don't have much yet. It is very much a work in progress. It is a bit of a tricky theme because the only way to get the furniture is to pop balloons as they float above town. So, it will take a while, but I am patient.


I also put some work into my Ninty Wares exhibit at the museum. I have a lot of Nintendo stuff that I have either bought, or won from the Fortune Cookies at Super T&T. At the top is my Mario goods, to the left is Zelda, south is miscellaneous, and in the centre of the room I have consoles and misc. I quite like it, though I think I need to better organise it, so I don't run out of room.


For example, if I manage to procure a mannequin then I can save a few spaces from my Hero of Time outfit. Though, I hear that in Akceber there are only four mannequins... so I will have to use them well.

I worked at the coffee shop today. I did well, so I was paid in the finest beans and an espresso machine. Tom Nook came in at the end, and threw me a little. I think next time he comes in again I should try Killamanjaro, lots of milk, one sugar, and see how that goes.

Oh yes, and Redd was in town today. After careful examination of his wares, I decided to purchase his Calm Painting. When it get's delivered tomorrow, I will take it to Blathers and see what he thinks.






ACNL 365 Day Challenge: Days 1-2

Day One

Today is the beginning of my Animal Crossing: New Leaf 365 Day Challenge. Welcome! The goal of this challenge is to get me to play, at least for a little bit, every day. This way I can enjoy every season and competition in the game, getting as much out of it as possible.


As I was exploring, and weeding for Lief, I saw a space set aside for someone named Melba! So yay! New neighbour. Oh, and for weeding, Lief gave me a Cosmos Fan, which I already had, so I sold it to Reese.

I decided to go to Isabelle to start a public works project, but before we could begin, we celebrated the completion of the Zen Streetlight. Back in the office, I asked Isabelle about citizen satisfaction, and was shocked to discover that the people considered the town perfect. As a reward, Isabelle added the Flower Clock and the Town Hall Renovation options to the list of PWPs. So, I began on the Flower Clock. I set it up directly in front of the train station.

Today I took two trips to Tortimer's Island with the intention of paying off the Clock, and my home loan from Tom Nook. I also did some tours, as the gift shop had a Mermaid Clock to purchase. I placed it in my Mermaid Room when I returned home. I also paid off my home loan and the Flower Clock! As such, tomorrow I plan to get another house expansion, and begin the Town Hall Renovations.

In the mail I received an HHA Flag for my wall as a reward for reaching 20,000 points. I am going to keep working hard on my house, and one day I will get the highest rank, with 150,000 points.


Day Two

When I visited Akceber today, Isabelle informed me that a new resident had moved in, so I went to introduce myself. The new resident's name is Melba. She is a koala, and she is actually a camper who visited my town once, and I convinced her to stay! That is the first time I have done that! I also spotted on my wanderings that another spot has been reserved for a home.

We held a ceremony for the Fl


ower Clock, and then I began the Town Hall Renovation. It will look like a Japanese building afterwards! Though, it is a bit pricey (over 400,000 Bells), so it may take a few days. But, that is OK.


While in Town Hall, I checked the satisfaction rating again, and it is still perfect. So, 13 more days and I will receive the Gold Watering Can! I just need to keep Akceber clean and weed free.

As it was a Saturday, K.K. Slider was performing instead of DJ K.K. I listened to his song, and he slipped me a bootleg. As usual, I put it in my Lily Record Player in my music room. But, I am still playing K.K. Synth in there, as I really like it. I am hoping that one day I will receive a signed photo from him.

I gave Tom Nook a visit. He was happy to see me of course. He congratulated me on paying off my loan, and mentioned that there was still more work to be done. So, I owe him again, but I now have the room to the right of my house. Or, I will tomorrow anyway.

Another visit to the Island, and I saw that a Mermaid Shelf was available for purchase, so I did some tours and bought it. My Mermaid Room is coming along nicely. I am looking forward to completing the set.


Furnishing wise, I received some good advice from Lyle at the Happy Home Academy. If I place green items near the entrance, I will get good luck. Red should be placed in the East, and yellow in the West. This will score me extra points. Also, since it is my birthday month, my cake is worth extra. And, I received an HHA Jacket in the mail for breaking 30,000 points!

Tuesday, 14 July 2015

Welcome to Akceber

Hello everybody, and welcome to Akceber, my Animal Crossing New Leaf town. On this blog, you will find journal entries detailing my day in Akceber, as well as other things here and there.

The reason I write these journal entries is because I recently began a 365 day challenge. I intend to play every day, even if it is just for a few minutes, and writing everything down at the end, in the mindset of the Mayor, makes it all the more enjoyable and rewarding for me.

Since I started this challenge 11 days ago, I will be back posting some of my entries. I hope that isn't too frustrating for anyone. I would have started posting from day one, but I moved recently, and only just got the internet set up again.

So, sit back, relax and enjoy!
Mayor Becky.